Terminal Land will be offline until some significant game-breaking bugs can be thoroughly addressed. Being completely transparent, I regret opening access to the world-building capability without spending (a lot) more time vetting its functionality and ensuring that everything works as it should. In my own excitement about it, I rushed to share, and I failed to consider that the resulting bugs could be really bad.
This is a game, and as such it should be fun. If it’s not fun, I’m doing it wrong… and so I’m going to spend the time I need to fix some very broken things so that it can be done right.